AI Insights · Timothy · June 2024
Top 5 Play Pass Games on iOS in Switzerland, Q2 2024
Explore the performance of the top Play Pass games on iOS in Switzerland during the second quarter of 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top Play Pass games on iOS in Switzerland showed varied performance across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a detailed look at how these games fared.
LEGO® DUPLO® WORLD by StoryToys Limited experienced fluctuations in its weekly revenue, peaking at approximately $951 in late April and May. Downloads varied, with the highest week seeing 132 downloads in April and a noticeable dip in May with as low as 44 downloads. Weekly active users also showed a decline from 248K in early April to 164K by the end of June.
Hungry Shark Evolution from Ubisoft saw a significant peak in revenue at the end of May, reaching around $877. Downloads remained relatively stable, with a slight dip mid-quarter but recovering to about 269 downloads by the end of June. The game maintained a strong base of weekly active users, averaging around 1.3K throughout the quarter.
Disney Coloring World, another title from StoryToys Limited, had its highest revenue in early April at $459, with a second peak of $342 in late June. Downloads were highest in early April with 114 and showed a gradual increase towards the end of the quarter. Weekly active users saw a decline from 282K in early April to 171K by the end of June.
Pixel Art - Color by Number by Easybrain had a consistent revenue trend, peaking at $348 in early April and maintaining a steady flow throughout the quarter. Downloads were highest in mid-April at 308 and saw another peak towards the end of June. The app had a stable user base, with weekly active users averaging around 3K throughout the quarter.
Touchgrind BMX 2 from Illusion Labs showed strong performance in downloads, peaking at 781 in early April. Revenue also saw a peak of $279 in late April. The game maintained a robust weekly active user base, increasing from 1.4K in early April to over 2.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.